![]() It is pretty obvious that Medieval Engineers is not a finished game as unlike Space Engineers which had a detailed roadmap that constantly walked through the process through the alpha and the Beta, leading up to its release, Medieval Engineers’ development ended out of nowhere. Announcing Medieval Engineers was a bold move but after the release of Space Engineers, it didn’t seem impossible from our perspective but considering the fact that Marek Rosa has yet to confirm any reasoning for abandoning the project besides saying “For us, Medieval Engineers is a complete project” tells me that the whole thing was just a scam from the start and he knew it. ![]() Space Engineers was not going to be easy to make, they should have known this but they went in anyway. Now one could argue that they considered Space Engineers to be a financial loss due to the project being over funded but that’s the risk all developers take when they go into early access. ![]() Why on earth would you release an update that makes auto firing rocket launchers and gatling guns functional before releasing factions? Well we as the players would end up being the ones to suffer as a result of their stupidity, seeing all of our hard work get blown to bits by working rocket launchers and gatling guns that would attack any object in its vicinity regardless of what it is because pretty much everything is hostile due to the lack of a factions system allowing players to take ownership of blocks so that blocks of the same ownership are not treated as hostile to other blocks that the player owns.ĭespite all the hardships and the struggles, the developers eventually pulled through thanks to the community’s feedback and their hard work, so why can’t they do the same with Medieval Engineers? That is a good question. ![]() I experienced it at its very worst and I can safely say that the game really pissed me off sometimes due to the developers poor prioritization of updates. So why give up so soon on Medieval Engineers? Space Engineers went through a very long, arduous Early Access period. Space Engineers on the other hand was an ambitious project that managed to get a lot of attention and ended up becoming an award winning indie title that managed to get released in an acceptable state. I should point out to you all that this is not the first time Keen Software House have abandoned a game part way through development, Miner Wars 2081 was also abandoned and they instead decided to work on a new game, Space Engineers. Medieval Engineers is basically what Space Engineers would have been if it was released in alpha at the time when Survival was barely added. Now I’ve experienced the early alpha stage of Space Engineers back when passage blocks were ladders and blocks didn’t have functions and watched it grow into something amazing. Honestly, just by looking at this game right now it really feels like an afterthought, something that could have done well had it been an expansion to Space Engineers but as a standalone experience it is pretty empty to say the least. So what do we have so far in Medieval Engineers you ask? Well you can build castles I guess and survival mode exists which is pretty bare bones and feels pointless. Working on two early access games simultaneously is no easy task and part of me believed that Medieval Engineers would never get released, though once Space Engineers was fully released and continued being worked on, I had a slither of hope that Medieval Engineers would get the same treatment so I bought the game only to find out that my suspicions were right from the start, it didn’t get released. My Warcraft 3 Barracks, the only thing I’ve built in this game so far.Īs someone who purchased the game a while back, it saddens me to see this happen.
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